Deathmatching (RDM/VDM)

RDM, VDM & Deadly Force – Roleplay Required

Violence and deadly force are part of the criminal roleplay experience, but they must be earned through proper roleplay and escalation. Killing or attempting to kill another player with little to no engaged roleplay is strictly forbidden.


What Is RDM & VDM?

Random Deathmatch (RDM): Killing or attempting to kill another player without proper intent, context, or roleplay buildup.

Examples of RDM: ❌ Killing someone on sight with no prior interaction or escalation ❌ Shooting someone because you "don't like them" without any in-character reasoning ❌ Attacking a player with no roleplay justification or storyline behind it ❌ Killing someone over a minor insult or interaction that didn't warrant deadly force

Vehicle Deathmatch (VDM): Using a vehicle as a weapon to kill or attempt to kill another player without proper intent or roleplay.

Examples of VDM: ❌ Intentionally running someone over with no RP reason ❌ Ramming players off the road to kill them without escalation ❌ Using your car as a weapon in situations where it makes no realistic sense


Proper Escalation – When Deadly Force Makes Sense:

Deadly action requires roleplay behind it. You can't just shoot or kill someone because you feel like it – there needs to be a story, a buildup, and a realistic reason.

What IS Proper Escalation:

Ongoing conflict between individuals or groups that has naturally progressed to violence ✅ Active hostile situations where shooting on sight makes sense (e.g., gang war, active shootout, someone who just tried to kill you) ✅ Logical character motivations – your character has clear, in-character reasons for using deadly force ✅ Appropriate reactions to serious threats – someone is actively threatening your life, your crew, or your business

Examples of Proper Escalation:

  • Two gangs have been in conflict for weeks, tensions have risen, and now both sides shoot on sight when they see each other

  • Someone robs your crew member, you track them down, confront them, and when they pull a weapon, a shootout occurs

  • You witness someone kill your friend, and you seek revenge after proper buildup and planning

What Is NOT Proper Escalation:

❌ Shooting someone immediately after a single insult ❌ Killing someone over a minor traffic accident ❌ Attacking a player because their character is annoying ❌ "Shooting on sight" with no prior interactions or ongoing conflict to justify it

The Key: Has there been enough roleplay, interaction, and story buildup to justify deadly force? If the answer is no – don't pull the trigger.


Accidents Happen – Roleplay Them Out:

Not every collision or mistake is VDM. Sometimes accidents happen in the chaos of the city.

Traffic Accidents Must Be Roleplayed: If you accidentally hit someone with your car, you need to roleplay it out. This means:

  • Stopping to check on them

  • Calling for medical assistance if needed

  • Exchanging information

  • Dealing with the consequences in character

Even if it was genuinely an accident, ignoring it and driving away is FailRP. Treat it like a real accident.


When To Handle IC vs. When To Open A Ticket:

We follow the "Roleplay Forever" philosophy – most situations should be handled in character before escalating to staff. Here's how to determine what to do:

Handle In Character First:

Minor vehicle collision? Find the person, roleplay getting insurance info, demand compensation, seek revenge through RP ✅ Someone wronged your character? Create storylines around payback, rivalries, or conflict ✅ Frustrated with how RP went? Let it play out and create new RP from the situation

Escalate To A Ticket When:

🎫 Clear rule violations – someone runs you over multiple times intentionally with no RP (VDM) 🎫 RDM occurs – you're killed with zero interaction, escalation, or reasoning 🎫 Repeated pattern – the same player keeps breaking rules or targeting you without RP justification 🎫 Situations that can't be resolved in character – genuine rule-breaking that ruins immersion

Example Scenario:

Someone hits you with their car in what seems like an accident:

  • Don't immediately report – you're unhappy with the interaction

  • Do roleplay it out – find that person, get insurance, demand payback, create a storyline from it

Someone runs you over multiple times, putting you down repeatedly with no RP reason:

  • Open a ticket – this is clear VDM and needs staff intervention


The Golden Rule:

Before you shoot, stab, or run someone over – ask yourself:

"Is there enough roleplay behind this action to justify it?"

If the answer is no, find another way to handle the situation. Create conflict through words, rivalries, schemes, and escalation. Save deadly force for moments when it truly makes sense.

Roleplay forever. Violence is the last chapter, not the first.

Questions about whether a situation justifies deadly force? Open a ticket and ask staff before acting.

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