Gang War

Gang Wars must follow a natural evolution of roleplay. Something crucial within RP must happen between the two parties in order for a war to happen. War is serious and because of that must be approved by the gang council.

In order to invoke a war the two rivaling parties must present their cases to the gang council. They must explain why there can be no peace between the two without a war. They must also present to the council their desired outcome if they win the war.

The council will consider the request without the other two gangs present and determine if the events leading up to the parlay do indeed justify war. The council when then either approve the war or in some instances provide an alternate solution. ex. Gang A pays Gang B $250K for their transgressions.

If the gang council denies war, then the rivalry and escalations can continue but there cannot be a request for war for 2 weeks.

If the council approves the war, then the council will set the location of the war and dictate the terms of the war that they accept.

There will be one-round, winner take all in the location of the councils choosing. In order to win the war the opposing side must put down all of the the opposing members.

During a gang war you may not rob the opposing gang.

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