Robbing Players
Robbery Rules – Fair & Realistic Theft
Robbery is a core part of criminal RP, but it must be done fairly and realistically. You cannot completely ruin someone's ability to continue playing, and there are clear boundaries on what you can and cannot take.
The Golden Rule: Never 100% Pocket Wipe
You cannot take absolutely everything from someone. Leave them with something – enough to continue their day, call for help, and recover from the robbery.
What You CANNOT Take or Do:
❌ Protected Items (Cannot Be Stolen):
These items are off-limits during any robbery:
Food and water items – people need to sustain themselves
Radios – essential communication tools
Job-specific tablets or work equipment – items tied to their employment
Why: These are functional necessities that allow players to continue playing after being robbed. Taking them is griefing, not roleplay.
❌ Financial Manipulation:
You cannot force financial transactions or asset sales:
Demanding bank transfers
Using their phone to transfer money from their accounts
Forcing them to sell their vehicles
Demanding access to their bank accounts or large sums beyond what they're carrying
You can take:
Cash they're physically carrying
Valuable items in their pockets
Jewelry, weapons, drugs, or other physical goods
Valuable items in their trunk or glove box.
The line: Physical items in their inventory = fair game. Forcing them to give you access to their entire financial life = not allowed.
❌ Property Theft:
You cannot take items from someone's apartment or houre (robbing gangs stashes or player storage will be implemented and rules that go with that later)
Robberies are limited to what they're carrying on their person or in their vehicle at that moment.
Why: Player housing and that storage is meant to be secure. Allowing property raids would make it impossible for anyone to safely store belongings and would be extremely toxic.
Exception: If someone willingly lets you into their property and you can physically access items through RP (not forced), that's different – but forced entry and theft from housing is prohibited.
❌ Business Robberies – Limited Scope:
When robbing businesses (stores, restaurants, etc.), you can only take what's in the workers' pockets.
You CANNOT:
Access business stashes or storage
Rob money from the boss menu or business accounts
Force employees to give you money from the register/safe unless server mechanics allow it as part of a robbery script
Why: Business finances are separate from employee inventory. You're robbing the person, not the entire business infrastructure.
Using Stolen Phones – What's Allowed:
If you steal someone's phone and access it, there are clear rules on what you can and cannot do:
✅ Allowed:
Read their messages and contacts
Check their social media accounts
Send text messages pretending to be them (catfishing, deception RP)
Use information you find for future RP (blackmail, intelligence gathering, etc.)
❌ NOT Allowed:
Delete contacts or messages
Transfer funds from their accounts
Perform any malicious actions that permanently damage their phone or accounts
Anything that would be considered power-gaming or griefing
The goal: You can use the phone for information and deception RP, but you can't destroy their ability to function after you return/lose the phone.
Killing During Robberies – Rules & Limitations:
The Default: You should NOT kill robbery victims.
Robberies should generally end with the victim alive, scared, and robbed – not dead.
When You CAN Kill:
✅ The victim outright refuses to comply with reasonable demands ✅ The victim provides active resistance (fighting back, trying to escape violently, pulling a weapon) ✅ The victim provokes you or escalates the situation (threatening you, disrespecting to a degree that warrants it in your character's mind)
When You CANNOT Kill:
❌ They comply with everything but you kill them "to leave no witnesses" ❌ They're slow to respond or hesitant, but ultimately complying ❌ You just feel like killing them for no RP reason ❌ You kill them specifically because you want to rob their body
Important: The reason for killing them cannot be specifically to rob them. If you kill someone, there must be RP justification beyond "I want their stuff."
Robbing Downed Players:
If a person is killed or downed (on their side or back), you CAN rob them.
However:
The reason for killing them cannot have been specifically to rob them. There must be legitimate roleplay behind the killing:
✅ Valid reasons that allow robbery after:
Gang conflict that resulted in a shootout (you can loot enemies after)
They fought back during a robbery and you defended yourself
Ongoing beef or war where looting makes sense
They betrayed you and you killed them (taking their stuff as part of revenge)
❌ Invalid reasons:
Killing random people just to rob their bodies (this is RDM + robbery)
Hunting people specifically to kill and loot them
"They looked rich so I killed them to see what they had"
The test: Would you have killed them even if they had nothing valuable? If yes, you can rob them. If you killed them specifically for their inventory – that's a rule violation.
Robbery Realism & Fairness:
Be realistic about what criminals would actually take:
✅ High-value, easy to move:
Cash
Jewelry and valuables
Drugs
Weapons
Electronics (phones, etc.) - Except for radio
❌ Low-value or unrealistic:
Every single piece of food they have
Work equipment that has no resale value
Random junk items
Think like a real criminal: You want valuable stuff you can sell or use, not someone's sandwich and work tablet.
The "Leave Them Functional" Rule:
After a robbery, the victim should still be able to:
Call for help (why radios are protected)
Get medical attention (why food/water can't all be taken)
Continue playing and recover
You're creating a story, not ending their session. A good robbery leaves them with a memorable experience and a reason to seek revenge, make a report, or build ongoing RP – not rage-quit because you took literally everything including their ability to function.
Consequences:
Violating robbery rules will result in disciplinary action:
Taking protected items (food, radios, job tablets)
Forcing bank transfers or financial manipulation
Robbing property/housing storage
Killing people specifically to rob them
100% pocket wiping and leaving them with nothing
Repeated offenses or particularly egregious violations (completely ruining someone's day through excessive robbery) will result in harsher consequences.
The Bottom Line:
Rob smart, not greedy.
Take what makes sense for your character to take. Leave them functional. Create a story, not a grief session.
A good robbery:
Has RP buildup and tension
Takes valuable items but leaves essentials
Creates future RP opportunities (revenge, reports, ongoing conflict)
Leaves the victim with a memorable experience, not just frustration
A bad robbery:
Takes absolutely everything including food and work items
Kills them just to loot the body
Forces financial transactions
Leaves them unable to play for the next hour
Be the criminal who creates great stories, not the one who ruins sessions.
Questions about what you can take during a specific robbery scenario? When in doubt, err on the side of taking less rather than more.
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