Healing in a situation
Mid-Combat Healing & Armor Rules
During Active Gunfights:
❌ NOT Allowed:
Applying body armor or heavy body armor mid-combat
Putting on armor vests while actively engaged in a shootout
✅ Allowed:
Using bandages to stop bleeding
Using drugs/medications (painkillers, adrenaline, etc.)
Small armor restoration from drugs/medical items
Eating or drinking if you're hungry or thirsty
During a shootout or interaction, you can use adrenaline to get a player back on their feet from their side only if you are in a location where you can safely do that. You personally should only use adrenaline ONCE(1) during an encounter, after you have brought someone up you are not allowed to bring them up again.
The Rule:
Once a gunfight starts, you cannot equip full body armor. You're stuck with whatever armor you had when the fight began.
However, you can use medical supplies (bandages, drugs, meds) to manage injuries, slow bleeding, and gain minor benefits – including small armor boosts if the drug/item provides that.
Basic needs (food and water) can still be addressed if you're starving or dehydrated.
Why This Rule Exists:
Prevents people from carrying 10 armor vests and becoming invincible by constantly re-armoring during fights. Medical items for small boosts and healing are fine – full armor swaps are not.
Keep it realistic. You wouldn't stop mid-shootout to put on a tactical vest, but you might quickly use a painkiller or bandage a wound.
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