Release 1.5
General
New Skills (Hacking, Lockpicking, Electrical, Safe Cracking and Explosives) level these to make criminal life easier.
Civ Jobs/Activities
Trucking should now spawn with full tanks and the fuel consumption should be lowered. (Working with trucking script dev to figure out why you can't actually fuel up the truck)
Crime
Drug selling can now be done anywhere using /corner, the radial menu and 3rd eye. Scales with police count.
Heist overhaul - I got tired of the annoying base stuff. Custom heists for: -- Sandy Bank (Requires 2 people to start it) -- Fleecas (Requires a good hacker -- Paleto Pacific Bank Progression is Fleeca > Paleto > Sandy > Pacific -- Hunting store - hit the hunting store for rare but good rewards -- Vangelico - Grab a bat, crowbar, or hammer to smash cases after you've disabled the doors -- ATMs (requires a hacking device from hackers den and a BankCard also from hackers den). Interior ATMS will be added at a later date. -- Store Robbery (Gas stations, convivence stores, Rob's liquor) - Might have missed a few. Note: Pacific Bank is not completed. This sets up the ability to add quite a few new heists (Human Labs, Yacht Heist and a few others are on my radar)
Hackers Den has limited supply of stocks for heists and robberies. These items will be craftable as well soon
Skills dictate the difficulty of a heist the more you do something the better you will be at it.
Removed
Removed old bank robbery script
Removed old atm robbery script
Removed old jewelry robbery script
Remove old Store Robbery script
Removed duplicate ID script
Removed unneeded city hall (again)
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